#ifndef	_SENTIMENTBAR_H_
#define	_SENTIMENTBAR_H_

#include <vector>
#include <Irrlicht/irrlicht.h>

class SentimentBar
{
public:
	SentimentBar(irr::gui::IGUIStaticText*, irr::gui::IGUIStaticText*);
	~SentimentBar();

	void SetSentiment(float pos, float neg);
	void Update();

	void SetVisible(bool visibility);

private:
	float positivity;
	float negativity;


	irr::scene::ISceneNode* _posBox;
	irr::scene::ISceneNode* _negBox;
	irr::scene::ISceneNode* _divider;
	irr::gui::IGUIStaticText* _posTextDesc;
	irr::gui::IGUIStaticText* _negTextDesc;

protected:
};


#endif


